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Different Fudge dice mechanics

Probably of interest to maybe two of my readers: http://www.fudgefactor.org/2003/04/01/lord_of_the_dice.html
an article on ways of handling bonuses or penalties in Fudge/Fate other than simply adding modifiers. Virtual plus or minus (virtual plus is applied if you roll below zero), setting dice (some of the 4dF are set to a value, so you roll fewer -- constraining the random factors represented by the dice), *dF (just read that one.) It doesn't even mention bonus dice, where you roll more than 4dF and take the best four.

Some of these are hacks around the granular nation of the Fudge scale, but others are of real interest in changing the shape of the probability distribution, not just shifting the mean. You can do similar things with dice pools, of course. Not with a simple 1d20.

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