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Pandemic (board game)

I got two new LJ friends overnight. This is unusual. Dare I ask who and why?

We played my new copy of Pandemic, the "cooperative Risk", last night at Guild. It went pretty well and matched the linked review. We barely won the first time, lost the second. Turned out we'd been playing a bit wrong, letting players hold more than 7 cards between turns after a Share Knowledge action, but they should discard down to 7 right away, so the reported "game wins" ratio of 4/5 seems roughly plausible. The players win if they find all 4 cures; the game wins if a disease gets out of hand, there are 8 Outbreaks... or the players run out of cards to draw. Budget simulation? Keeps the game length capped, but the game might be easier with some houseruling, like reshuffling the discards once, or getting to play out your hands. Conversely, if that time limit is removed, the player goal might shift to eradicating all four diseases, not just finding cures; don't know how hard that'd be.

My Lunar Exalt requires completion.

There's been minor updates to my surprising ignorance thread; feel free to chip in if you have new stories.

* Peter Watts defends Bush. Well, says they were a very successful administration, in terms of their goals. Not quite the same thing.
* Long anti-Bush rant.

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( 2 comments — Leave a comment )
schenker28
Jan. 25th, 2009 06:52 pm (UTC)
My sister owns a comic & games shop, and her favorite game is Pandemic (helps that she's also is a researcher in a virus lab...). Even when you're pretty good, it is a very hard game to win.
mindstalk
Jan. 25th, 2009 07:18 pm (UTC)
Do you know the typical cause of loss, though? Neither too many outbreaks nor disease cubes was an imminent threat in our games; it was the damn draw pile time limit that was the issue.

Though we had 4 players; not sure how it'd work with 2! Hmm, it's 2-4 players, but I don't seen any obstacle to using all 5 roles.
( 2 comments — Leave a comment )

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